Better still, it brought back fan favourite Sam Fisher from the Splinter Cell franchise, and had players journey across Auroa in an all-new gameplay mode called Ghost Mode – essentially realistic damage with customisable sliders. This dedication came to a head when the second major title update, Episode 2: Deep State, introduced a new post-game narrative to Breakpoint. Thankfully Ubisoft took notice and decided to tap into the hidden potential waiting to be unlocked. Despite my favour towards the game, many did not feel the same way. I scored it favourably courtesy of how it took what Ghost Recon Wildlands did well, and made it even better. Tom Clancy’s Ghost Recon Breakpoint is, simply put, incredible. The latter developer is now giving another game the long-term treatment, and mostly for the better. This much is evident in games like Hello Games’ No Man’s Sky and Ubisoft’s Rainbow Six Siege. There is a certain charm to how a bit of love and dedication can turn a game around for the better.