This makes the early runs in Nickelodeon All-Star Brawl 2 a serious chore, an issue that's exacerbated by the way the levels are set up. These encounters all build up to a boss fight with a big bad that's not on the playable roster, like The Flying Dutchman from SpongeBob, with the goal of eventually making it to Danny Phantom villain Vlad Plasmius. Other times they are tasked with completing barebones and stiff platforming challenges, playing mini-games, buying power-ups, resting to restore health, or fighting off a swarm of weaker enemies. Sometimes players face off against another member of the Nickelodeon All-Star Brawl 2 roster, in which case a victory will net a new playable character for the campaign. Things play out like an arcade ladder, but with branching paths and more varied encounters than simple 1v1 affairs. Players set out on runs as one of the Nickelodeon characters that they've unlocked and complete various levels organized into themed sections. Nickelodeon All-Star Brawl 2 introduces a campaign that surprisingly incorporates roguelike elements.
The core gameplay in Nickelodeon All-Star Brawl 2 is solid, but unfortunately, many of the modes that have been built around it leave a lot to be desired, particularly the campaign mode.